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How Anthropomorphic Design Boosts Motivation in Goal Pursuit | Prof. WANG Lili
2024-12-04

Imagine if your treadmill was more than just a "cold machine" — what if it was a "training partner" with its personality and name? Would you then be more motivated to exercise?

Lack of motivation is a common obstacle to achieving health goals. Various innovative strategies have been developed to address this challenge, with anthropomorphic design gradually gaining attention as a new marketing approach.

Anthropomorphic design enhances consumers’ emotional connection and interactive experience by endowing products or services with human-like characteristics or behaviors.

Despite the increasing practical application of anthropomorphic design, there is little research on how it affects consumers’ motivation to pursue a particular goal.

This is created by a sense of companionship, a feeling of being in the company of a friend or partner, which the anthropomorphic design fosters. As motivation increases, consumers are more inclined to purchase products that can further improve their motivation. In addition, the study investigated the applicability and boundary conditions of the anthropomorphic effect in different scenarios, providing important insights for the practical application of anthropomorphic design.

Click  here  to access the journal article

The study was published in the Journal of Marketing (one of UTD24 and FT50) and is titled “Cardio with Mr. Treadmill: How Anthropomorphizing the Means of Goal Pursuit Increases Motivation.”

WANG Lili  |  王丽丽

School of Management, Zhejiang University




 

Academic Background:  WANG Lili is a professor, deputy director, and doctoral supervisor of the Department of Marketing, School of Management, Zhejiang University.

Her research focuses on consumer behavior. In recent years, she has focused on health behavior, consumer self-control behavior, the impact of product-consumer interaction on consumer behavior, anthropomorphism on consumer behavior, sharing behavior service recovery, etc.


You can learn more about Prof. WANG Lili’s academic background  here 

The Researchers Conducted 8 Experiments and Found that Anthropomorphism Can Increase Consumers’ Motivation to Pursue a Particular Goal

Data shows that while more than 50% of people worldwide have set health and exercise goals, only half can stick to them. Lack of motivation has become a significant obstacle in pursuing essential health, study, and career goals.

Lack of motivation threatens consumers’ physical and mental health and poses a challenge to market performance and companies’ long-term development. In particular, it manifests in a decline in the volume of purchases and frequency of use of products or services (such as fitness equipment) and low trial and repurchase rates, affecting the company’s return on investment.

Faced with this reality, companies are constantly striving to innovate in the design of health equipment (such as skipping ropes and treadmills) to help consumers better adhere to using the products.

Considering that "anthropomorphic design" has become a common strategy in modern marketing and can potentially overcome the problem of consumers’ insufficient motivation to achieve their health goals and help companies increase the repurchase rate of their products, WANG Lili’s team carefully designed eight experiments to demonstrate the potential of anthropomorphic strategies in improving consumers’ motivation to pursue their health goals.

Image source: ©千库网

The study raises the following key questions: Does anthropomorphic design affect consumers’ motivation to pursue their goals? What is the underlying mechanism? What are the limits of its effect? How can we avoid the adverse impact of anthropomorphic design, especially for innovative products?

Researchers used eight custom-designed experiments to explore these questions in depth. The subjects included the most essential tools for achieving health goals, such as skipping ropes and treadmills. By comparing consumer behavior in anthropomorphic design and non-anthropomorphic design, the significant effect of the anthropomorphic strategy in increasing consumers’ motivation to pursue health goals was revealed.

Image source: ©千库网

The anthropomorphic design not only extends consumers’ weekly workout time but also increases the fun and attainability of the workout goal by enhancing the “sense of camaraderie” among consumers, effectively boosting consumer motivation to pursue a goal. When consumer motivation increases, they are more likely to purchase products that can improve it even further!

These research findings provide companies with design ideas and offer consumers a new perspective when choosing and using products and services.

The Research Approach

Although anthropomorphic design as a product innovation method can improve user experience and appeal when applied to fitness products or services, it does not always work. WANG Lili’s team also uncovered the boundary conditions of the anthropomorphic design effect and found that it does not work best in all situations.

Companion Factor

The study found that the effect of anthropomorphic tools is weakened when consumers already have a training partner. People can feel real emotional resonance and a sense of ownership in social interactions, which is difficult to replace with an anthropomorphic design fully; for users who already have a regular training partner, an additional anthropomorphic design may be icing on the cake rather than a life-saving aid.

Fun Design

Suppose the health tool is designed to be interesting enough to encourage users to participate and enjoy their workout actively. In that case, the added value of the anthropomorphic design will be limited. For example, a fitness app combining gamification elements and a rich interactive user interface can encourage user interest and participation without anthropomorphic characters.

Image source: ©千库网

Setting Goals

If consumers have high confidence in achieving their health goals, the positive effect of anthropomorphism will also diminish. In other words, when people have high confidence in achieving their health goals, they are more inclined to rely on their willpower and plans to achieve their goals and less on motivation from external factors (including anthropomorphic design). This shows that anthropomorphic design may not provide additional motivation or support in a self-confident user group, and its influence naturally becomes weaker.

Image source: ©千库网

Role of the Supervisor

Furthermore, the study has shown that the intelligent design of health tools often has a misalignment of roles, positioning the tools as "monitors" rather than "companions." This design tends to emphasize the monitoring and control functions of the tools over the users, such as recording data and reminding them of tasks, while ignoring the users’ needs for emotional support and companionship. In the long term, this misalignment of roles can weaken users’ autonomy and lead to them becoming dependent on or disgusted by the health tools, ultimately harming the pursuit of long-term health goals.

This Study Provides a Guide to Anthropomorphic Design

01

Practical guidance for the design of company products and thereby increase the number of product purchases and the frequency of use

Research shows that "anthropomorphic design" can significantly improve consumers’ healthy exercise behavior and increase their willingness to buy related products. This design strategy makes health devices friendlier and more straightforward to accept. It stimulates consumers’ motivation to be more willing to use health devices and exercise healthily.

However, the study also reminds companies to choose product positioning carefully in anthropomorphic design. Designing health tools as "coaches" or "supervisors" may generate consumer enthusiasm for physical activity in the short term, but it may have adverse long-term effects. Consumers want a "sense of guidance" rather than " supervision " in pursuing their health goals."

Companies can motivate consumers more effectively by humanizing health products, increasing purchase volume, frequency of use, and product repurchase rates, and boosting the company’s long-term performance.

02

Contribution to new findings in the field of dynamics and anthropomorphism research

From a theoretical point of view, this study makes an essential contribution to motivation and anthropomorphism.

First, previous studies have emphasized enhancing intrinsic motivation through perceived pleasure. This study demonstrates how anthropomorphic design can enhance perceived pleasure in goal pursuit (intrinsic motivation) and goal attainability (extrinsic motivation). This finding enriches the research content of motivation theory.

Second, anthropomorphic design enriches the research perspective of social influence and goal pursuit by endowing health devices with "social properties." This innovative research avenue deepens our understanding of the mechanism of social influence and provides a new research framework and theoretical support for future research.

In addition, the study responded to Professor Schmitt’s (2019) call for research on anthropomorphic characters in digital products and proposed a new direction for transforming anthropomorphic roles from "traits" to "functional roles." This transformation is not only in line with the current development trend of digital products but also provides a new research perspective and practical guidance for anthropomorphic design.

Image source: ©千库网

03

We help you to achieve your personal health goals. Promoting innovation and development of the national healthcare industry

The study shows that anthropomorphic design can effectively increase consumers’ motivation to pursue their goals. The study provides directional suggestions on how to maintain motivation and enthusiasm in pursuing health goals, which promotes the individual’s overall development.

In addition, the study provides theoretical references for the design of health tools that can promote research and development and the application of relevant technologies, as well as support scientific and technological innovation and the modernization of the healthcare industry in the country.

ABSTRACT:

This research examines the motivational consequences of anthropomorphizing the means of goal pursuit. In six studies, we find that consumers are more motivated to pursue fitness and academic goals when they think of the corresponding means in anthropomorphic (vs. non-anthropomorphic) terms because anthropomorphized means elicit a greater sense of companionship and thus a greater expectation that goal pursuit will be enjoyable.

We first show that gym-goers workout harder on a treadmill when they think of it in anthropomorphic (vs. non-anthropomorphic) terms (study 1) and that students perform better at an academic task when they work with a visually anthropomorphized (vs . non-anthropomorphized) pen (study 2). We then show that this effect occurs through a greater sense of companionship and perceived enjoyability (sequential mediation; study 3).

We further demonstrate these underlying mechanisms through moderation: the effect attenuates when a human companion is present (i.e. when companionship is already heightened; study 4) and for means perceived as inherently fun (i.e., when enjoyability is already heightened; study 5). Finally, we identify a boundary condition: the effect disappears when the means is described as a supervisor rather than a partner/companion (study 6).




- We thank Prof. WANG Lili and her research team for their study on the impact of anthropomorphic design on consumer motivation. The research offers valuable insights into both academic theory and practical applications.

- You can read the original article in Chinese  here 

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